# 0 - Coastal Cargo Vessel
model = {
	cost				= 6
	buildtime 			= 150
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 6
	surfacedetectioncapability	= 0
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 90
	seadefence			= 0
	airdefence			= 0
	seaattack			= 0
	airattack			= 0
	subattack			= 0
	shorebombardment		= 0
	transportcapability		= 20
	aircraftcapacity		= 0
	range				= 2000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 1 - Small Tramp Steamer
model = {
	cost				= 2
	buildtime 			= 90
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 12
	surfacedetectioncapability	= 0
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 90
	seadefence			= 0
	airdefence			= 0
	seaattack			= 0
	airattack			= 0
	subattack			= 0
	shorebombardment		= 0
	transportcapability		= 40
	aircraftcapacity		= 0
	range				= 10000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 2 - Small Tramp Freighter
model = {
	cost				= 2
	buildtime 			= 90
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 11
	surfacedetectioncapability	= 0
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 90
	seadefence			= 0
	airdefence			= 0
	seaattack			= 0
	airattack			= 0
	subattack			= 0
	shorebombardment		= 0
	transportcapability		= 40
	aircraftcapacity		= 0
	range				= 12000
	supplyconsumption		= 1
	fuelconsumption			= 0.8
}
# 3 - Medium Steamer
model = {
	cost				= 4
	buildtime 			= 90
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 14
	surfacedetectioncapability	= 0
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 90
	seadefence			= 0
	airdefence			= 0
	seaattack			= 0
	airattack			= 0
	subattack			= 0
	shorebombardment		= 0
	transportcapability		= 80
	aircraftcapacity		= 0
	range				= 10000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 4 - Medium Freighter
model = {
	cost				= 4
	buildtime 			= 90
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 14
	surfacedetectioncapability	= 0
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 90
	seadefence			= 0
	airdefence			= 0
	seaattack			= 0
	airattack			= 0
	subattack			= 0
	shorebombardment		= 0
	transportcapability		= 80
	aircraftcapacity		= 0
	range				= 12000
	supplyconsumption		= 1
	fuelconsumption			= 0.8
}
# 5 - Fast Steamer
model = {
	cost				= 5
	buildtime 			= 100
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 22
	surfacedetectioncapability	= 1
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 90
	seadefence			= 1
	airdefence			= 0
	seaattack			= 0
	airattack			= 0
	subattack			= 0
	shorebombardment		= 0
	transportcapability		= 80
	aircraftcapacity		= 0
	range				= 10000
	supplyconsumption		= 1
	fuelconsumption			= 2
}
# 6 - Mass Produced Steamer
model = {
	cost				= 2
	buildtime 			= 75
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 14
	surfacedetectioncapability	= 0
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 90
	seadefence			= 0
	airdefence			= 0
	seaattack			= 0
	airattack			= 0
	subattack			= 0
	shorebombardment		= 0
	transportcapability		= 80
	aircraftcapacity		= 0
	range				= 10000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 7 - Attack Transport
model = {
	cost				= 6
	buildtime 			= 90
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 18
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 0
	visibility			= 90
	seadefence			= 1
	airdefence			= 1
	seaattack			= 0
	airattack			= 0
	subattack			= 0
	shorebombardment		= 0
	transportcapability		= 80
	aircraftcapacity		= 0
	range				= 10000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 8 - Large Steamer
model = {
	cost				= 5
	buildtime 			= 90
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 14
	surfacedetectioncapability	= 1
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 90
	seadefence			= 1
	airdefence			= 1
	seaattack			= 0
	airattack			= 0
	subattack			= 0
	shorebombardment		= 0
	transportcapability		= 120
	aircraftcapacity		= 0
	range				= 12000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 9 - Nuclear Merchant Vessel
model = {
	cost				= 8
	buildtime 			= 120
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 20
	surfacedetectioncapability	= 1
	airdetectioncapability		= 0
	subdetectioncapability		= 0
	visibility			= 90
	seadefence			= 1
	airdefence			= 1
	seaattack			= 0
	airattack			= 0
	subattack			= 0
	shorebombardment		= 0
	transportcapability		= 150
	aircraftcapacity		= 0
	range				= 200000
	supplyconsumption		= 1
	fuelconsumption			= 0
}